NUR, Muhammad Purqan; NASRIANI, Nasriani; SUDIRMAN, Andi Aridhasari; BACHTIAR, Sitti Maryam; SUDIRMAN, Andi. The Effect of Gamification-Based Peer Learning on CPR Knowledge and Self-Efficacy Among Secondary School Students: A Quasi-Experimental Study. Media Kesehatan Politeknik Kesehatan Makassar , [S. l.], v. 21, n. 1, p. 193–201, 2026. DOI: 10.32382/medkes.v21i1.2183. Disponível em: https://ojs3.poltekkes-mks.ac.id/index.php/medkes/article/view/2183. Acesso em: 30 jun. 2026.